The Effects of Using Games on EFL Students’ Speaking Performances

Authors

  • Vu Phi Ho Pham Van Lang University
  • Minh Thien Nguyen Dong Nai Technology University
  • Thi My An Nguyen Tra Vinh University
  • Ngoc Hoang Vy Nguyen Van Lang University

Keywords:

game activities, speaking performances, PPP, accuracy, fluency

Abstract

This study investigated the effects of employing games on students’ speaking performances in the classroom. Seventy-four non-English major students, 36 students from the Tourism and Travel Management and 38 from the Office Management major from Tra Vinh University, participated in the study. The control group was trained with the methods of P-P-P (presentation, practice, and production) while the experimental group was trained with the same process but using selective games in the learning processes. Data collection was from the pre- vs. post-tests, questionnaire and interviews for analysis. The findings revealed that using games in the speaking classrooms, the students were motivated in the learning process and their speaking skills improve remarkably. The current study suggested teachers in the research context to apply gaming activities as an effective method to improve students’ participation in the learning processes.

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Published

2020-10-31

How to Cite

Pham, V. P. H., Nguyen, M. T., Nguyen, T. M. A., & Nguyen, N. H. V. (2020). The Effects of Using Games on EFL Students’ Speaking Performances. International Journal of Education and Technology, 2(1), 183-193. Retrieved from https://www.phamho.com/articles/index.php/ijet/article/view/6

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